![]() When it comes to gearing your Skinchanger the most important thing you'll need on your gear is resistances (duh). For that reason these builds work quite well together, Nature will provide you with tons of support and survivability and Rune will provide you with all the damage dealing capabilities that you need. ![]() Nature is one of the best support masteries in the entire game and Rune is a very powerful mastery that deals a lot of damage without the need for other builds to synergize with it. Despite this, I still used 2 weapons when writing this guide because I wanted to experiment and test it out myself.Īs far as my personal experience goes with this build I found it to be quite powerful and one of the better builds that I have played. This is just my personal experience/opinion but I believe the damage difference in dual wielding 2 weapons on this build is minimal since almost all of our outgoing damage is with abilities. It's up to you which approach you'd prefer to take, if you want more protection then go with a shield but if you want (slightly) more damage then go with dual wielding weapons. ![]() Skinchanger's are a combination of the Nature and Rune Masteries and typically wield 2 throwing weapons or a throwing weapon with a shield. Important Stats: Resistances, +Skills, Elemental Damages, Defensive Ability, Other stats that improve survivabilityĪttributes: Enough Strength to use a Shield/Throwing Weapon enough Dexterity to equip Stonebinder's Cuffs (425 dex) and the rest of your Attribute Points into Intelligence Primary Skills: Rune Weapon, Thunder Strike, Runic Mines, Call of the Wild, Sylvan Nymph, Briarward, Rune of Life, Heart of Oak, Energy Shield, Guardian Stones (Optional), Rune Storm (Optional), Refresh (Optional)
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